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Tactical shooter scene used as the Deltaforce Cheats site banner.

Feature module (20 controls)

Delta Force Player ESP

Player ESP draws information on operators in the raid. Each label is its own toggle so you only enable what you can read in a fight.

Player ESP controls

  • Skeleton

    Lines along the player model showing pose and stance.

  • Head Circle

    A small mark on the head for manual aim when the aimbot is off.

  • Box

    A 2D outline around each player.

  • Distance

    Meters to each labeled player.

  • Name

    The player name on the label.

  • Team Number

    Team index so mixed fights are easier to read.

  • Weapon

    The weapon the player is holding right now.

  • View Direction

    Shows where the player is looking.

  • Health Bar

    Remaining health beside each player.

  • Snaplines

    Lines from a screen anchor to each player.

  • Show Knocked

    Whether downed players still get labels.

  • Helmet Name

    Helmet item name when the game exposes it.

  • Helmet Level

    Helmet tier when available.

  • Armor Name

    Armor item name when exposed.

  • Armor Level

    Armor tier when available.

  • Chest Bag Name

    Chest rig or bag name when exposed.

  • Chest Bag Level

    Chest rig or bag tier when available.

  • Hero Name

    Operator or hero name when the game shows it.

  • Max Distance

    Caps how far player labels draw.

  • Custom Colors / ESP Size / Transparency / Brightness

    Global styling controls for player ESP readability.

Delta Force HUD during a forest fight, aiming through a scope at a highlighted enemy with headshot knockdown text on screen.
Player labels drawn in the main view during a match.

Gear labels matter in Delta Force

Helmet, armor, and chest bag readouts answer whether a push is worth it before you commit. Pair them with distance and health so you are not guessing at range.

Hero name and team number help on mixed squads. Turn off labels you do not read so the screen stays calm during CQB.

Wallhack without one master switch

Search traffic calls this a wallhack. On this menu it is separate toggles: box, skeleton, snaplines, and the gear lines above. Max distance keeps far contacts from cluttering wide maps.

What player ESP does not include

Loot on the ground, computers, and corpses belong to loot ESP, not player labels. Vehicles are not part of this module on the published list.

Works well with

Related guides

Related reading

Delta Force Player ESP questions

Is Delta Force player ESP the same as a wallhack?

Yes, that is the usual name. You get separate switches for box, skeleton, gear readouts, and the rest.

Does player ESP show loot?

No. Ground loot, corpses, and computers are in loot ESP.

What does max distance change?

How far player labels draw. Loot ESP has its own filters.